These challenges are why RPCS3 has become an incredibly optimized piece of software, and it achieves this through a lengthy pre-compilation stage that occurs the first time you launch a game in the emulator. During this process, the emulator compiles the CELL code to specifically target your CPU architecture, ensuring the best performance, as it makes use of all of your CPU’s performance-enhancing features.
That can still be helpful when you’re trying to run games with frame-rate unlock patches or resolution scaling hacks—albeit that the latter is more of a GPU thing, than CPU. Still, many effects are done on the CPU, and every little bit of single-threaded performance counts. If you’re keen to do some PS3 emulation, you won’t find many better options than one of AMD’s brand-new CPUs when they launch tomorrow.