Sony is preparing to release the PlayStation 5 Pro, and ahead of its release, a full specifications list has been leaked online to a publication.
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It was only last month that Insider Gaming’s Tom Henderson confirmed previous leaks regarding Sony’s PlayStation 5 Pro console, codenamed Trinity, with the insider saying that the previous rumors stating the PS5 Pro was a powerful ray tracing console that will arrive with AI hardware designed to deliver Sony’s custom DLSS upscaling technology called PlayStation Spectral Super Resolution (PSSR) was all true.
Additionally, previous rumors stated the PS5 Pro would have a GPU 45%+ more powerful at rendering than the PS5, and the CPU would only be a 10% increase over the standard PS5. Now, The Verge has obtained a full list of specs for the upcoming console, confirming many of the previous rumors and adding more details to the equation.
PS5 Pro Specifications (Trinity)
- GPU: About 45% faster than standard PS5
- CPU: Same as PS5 (3.5GHz), but has “high-frequency mode” that increases clock speeds up to 3.85GHz
- Memory: Increased by 28% to 576GB/s from standard PS5’s 448GB/s
- System Memory: Increasing from 12.5GB on the standard PS5 to 13.7GB
- PlayStation Spectral Super Resolution (PSSR): 2ms of latency upscaling 1080p image to 4K (8K being worked on) – support up to 300TOPS of 8-bit computation
- Ray Tracing: Enabled – 3 times more powerful than standard PS5
- Games: With significant graphical enhancements such as ray tracing will earn a “PS5 Pro Enhanced” label
- HDR: Full support enabled
- Release Date: 2024 holiday period
Audio
- 35% performance in the ACM library
- More convolution reverbs can be processed
- More FFT or IFFT can be processed
According to the publication, Trinity’s GPU rendering will be “about 45% faster than standard PlayStation 5,” and its CPU will be the same as the standard PS5 but with a “high-frequency mode” that will bump its clock speeds up to 3.85GHz from the standard PS5’s 3.5GHz. All of these improvements will make it much more capable at rendering ray tracing-enabled titles, hitting higher resolutions/frame rates, which appears to be the overall goal Sony is trying to achieve with the PS5 Pro.
The publication writes the documents it has seen show Sony encouraging developers to implement more raying and graphical enhancements into their games to achieve the “Trinity Enhanced” label – if they have provided enough “significant enhancements“.
Notably, system memory is also changing on the PS5 Pro. The standard PS5 memory runs at 448GB/s, and that has been increased by 28% to 576GB/s on the PS5 Pro. Due to the memory system being more efficient on the upcoming console, “the bandwidth gain may exceed 28 percent,” says Sony. System memory is also increasing from 12.5GB on the standard PS5 to 13.7GB on the PS5 Pro, giving developers a bit more wiggle room.
As for upscaling, or as Sony calls its own custom upscaling technology PlayStation Spectral Super Resolution (PSSR), the company has built “custom architecture for machine learning” that has support for 300TOPS of 8-bit computation. This new architecture is designed to replace the existing temporal anti-aliasing and according to Sony “inputs are quite similar to DLSS or FSR“. HDR is also supported.
PSSR requires around 250MB of memory and according to Sony there is around 2ms of latency when upscaling an image from 1080p to 4K, and that work is being done internally to get support for up to 8K.