IntelliGame in Action: Gamifying JavaScript Unit Tests – Results | HackerNoon

Too Long; Didn’t Read

The chosen target class was well-received by all groups. All groups unanimously agreed that the class was easy to comprehend and implement. Just under half of the participants in the treatment group and fewer than 40% in the control group indicated they had sufficient time to complete the implementation. Only approximately 25% in both groups felt they had enough time to conduct thorough testing.