We’ve already reported on the idea that Rockstar’s next magnum opus will feature cutting-edge graphics, but we didn’t have many details at that time. Now, we know a bit more: GTA VI will definitely feature ray-traced global illumination as well as some degree of procedural generation, according to a Linkedin post that has since been edited to remove these details.
Screenshot by /u/ForwardMedicine7905 on Reddit
Both of those games are well-known for being visually impressive and very tightly optimized, and that bodes well for GTA VI as Woods has now been at Rockstar in the role of “Principal Engine Programmer” for four years and seven months, according to his LinkedIn page. Given that, we feel confident to take him at his word when he says that GTA VI will continue to use Rockstar’s RAGE engine, and that it will “push the limits of real-time rendering and processing”, at least for game consoles.
On that note, Woods’ LinkedIn post does confirm the existence of a PC version. That was never really in question, but it’s nice to see it semi-officially confirmed. The question has always been “how much later will it come to PC after the console release”; most likely, we’ll have to wait 9 to 15 months.
Rockstar still hasn’t announced a second trailer for GTA VI, but fans are anticipating one by December 4th owing to the fact that the original trailer was released on that date last year. Mafia: The Old Country is also published by Take-Two, though, and it’s already been announced for a new trailer next month. Given that, we suspect Take-Two is going to do as little as possible to remind people that GTA VI exists.