Studio People Can Fly phases out VR games, citing retreat in investments from platform holders
With no more money from VR platform holders to subsidize development, studios like People Can Fly are second-guessing their own time with it.Read More
With no more money from VR platform holders to subsidize development, studios like People Can Fly are second-guessing their own time with it.Read More
Nvidia’s GPU Technology Conference (GTC) takes place in San Jose next week, not terribly far from San Franciso concurrently hosting the Game Developer’s Conference in the heart of the city. Despite geographic proximity, the subject matter of both conferences will likely be a world apart, as Nvidia CEO Jen Huang seems to be aiming for less of a talk about what Nvidia will do for gaming and more what it will do for AI. In
Five months after Netflix Games announced that generative AI in its game development studios would be a major focus for them, driven by the promotion of Mike Verdu to the vice president in charge of that technology, Verdu has apparently left Netflix Games (confirmed to Stephen Totilo’s Game File) indicating that its embrace of generative AI as a tentpole of game development may have been premature. When Verdu was first announced for his role, his
As a company and first-party platform, PlayStation and Sony have not shied away from using AI as part of their value proposal to consumers. While competitor Microsoft has made a big show about using it for game ideation and prototyping, Sony has instead focused on using AI and machine-learning for frame generation and hardware uses, largely staying away from experimenting with its acclaimed software portfolio from PlayStation Worldwide Studios. But if a leaked video is
The PlayStation 5 Pro has always been a machine for hardcore graphical enthusiasts, with a hefty $700 price tag and proprietary upscaling technology called PlayStation Spectral Super Resolution (PSSR). PlayStation is now doubling down on that market by making the PS5 Pro even more of a technological powerhouse by implementing something more like AMD’s recent FSR 4 technology in 2026. The news comes from tech site Digital Foundry’s interview with PlayStation technology guru and lead
An insider alpha update on the Xbox resets the console back to factory settings and is a lesson for software engineers going forward.Read More
Despite being a decade old, the PC version of Grand Theft Auto V is getting updates. And that’s smart for the future of the series.Read More
Monster Hunter Wilds shatters sales records in just three short days, but what are the pros and cons of the RE engine it runs on?Read More
Before they became tied to the Spider-Man series of games and subsequently acquired to become a part of PlayStation Worldwide Studios, Burbank-based Insomniac Games dabbled in VR titles like The Edge of Nowhere and Stormland. Now these titles and more have been removed without explanation, suggesting that the VR software market and perhaps the technology as a whole has still not figured out its gaming expansion questions. Insomniac’s portfolio absence was noticed by journalist Dominic
As part of today’s vast and far-reaching closures of Warner Bros. Games originally reported by Bloomberg, numerous studios have had to end their ongoing projects and close up shop. By shutting down Monolith Productions, the developers behind games like Shadow of Mordor and older classics like No One Lives Forever, the anticipated Wonder Woman title in development at the studio has been reportedly canceled. Originally announced at The Game Awards 2021, the title has never