Imran Khan

Insomniac’s VR titles delisted, casting a shadow over the technology

Before they became tied to the Spider-Man series of games and subsequently acquired to become a part of PlayStation Worldwide Studios, Burbank-based Insomniac Games dabbled in VR titles like The Edge of Nowhere and Stormland. Now these titles and more have been removed without explanation, suggesting that the VR software market and perhaps the technology as a whole has still not figured out its gaming expansion questions. Insomniac’s portfolio absence was noticed by journalist Dominic

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Wonder Woman video game, announced in 2021, reportedly canceled

As part of today’s vast and far-reaching closures of Warner Bros. Games originally reported by Bloomberg, numerous studios have had to end their ongoing projects and close up shop. By shutting down Monolith Productions, the developers behind games like Shadow of Mordor and older classics like No One Lives Forever, the anticipated Wonder Woman title in development at the studio has been reportedly canceled. Originally announced at The Game Awards 2021, the title has never

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AR/VR

Xbox’s AI initiative with Muse is an attempt to read the tea leaves, not the room

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Earlier today, the heads of Microsoft’s Xbox division revealed Muse, a generative AI model that intends to create both visuals and gameplay for games. The model, which was trained on the largely forgotten Ninja Theory multiplayer game Bleeding Edge, is not a shocking leap for Microsoft’s Xbox division. The company as a whole, from CEO Satya

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North American Marvel Rivals team laid off by NetEase

Marvel Rivals, a multiplayer shooter that by any metric is largely successful, is a product of joint-development at NetEase games between a team in China and a team in North America. According to multiple posts from members of the North American side, the team has been laid off and is looking for work. There is no word about the team in China. The news came today from a LinkedIn post from director Thaddeus Sasser, who

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Epic Games Store hits nearly 300 million PC users in 2024

What started as a quixotic attempt at competing with Valve’s Steam in 2018 has now become a little less quixotic as Epic posts its “Year in Review” for 2024, boasting numbers that show marked improvement from previous years. The marketplace is still nowhere near Steam’s numbers, but is no longer left behind in the cold despite the comparatively diminutive marketshare. In terms of good news, Epic says that the store has reached 295 million users

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Square Enix shuts down Final Fantasy iOS game due to irreparable bug

Developers beware of the haunting downsides of changes to a game’s in-app purchase models. It turns out they can be so catastrophic that they can take the entire game down with them. Such is the case with the iOS version of Final Fantasy Crystal Chronicles, itself a remaster of a 2003 GameCube game then ported to mobile platforms. On all versions of the game including Switch, PlayStation 4, and Android, the player could buy costumes

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Former Activision CEO on former EA CEO: ‘He was the worst CEO in video games’

Both Activision and Electronic Arts, at least prior to Microsoft’s acquisition of the former, can lay claim to being industry-leading third-party publishers. So it is not shocking that it turns out the two companies have had a bit of a rivalry in the past. This rivalry appears to have gotten personal between former Activision CEO Bobby Kotick and former EA CEO John Riccitiello, as Kotick explained in an episode of the GRIT podcast, a business-focused

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Ready at Dawn co-founder says Ubisoft demanded their game’s protagonist be male

Ready at Dawn, a now-shuttered studio that was acquired by Meta in 2020 and shut down in 2024, has a long history in game development. While never quite a AAA studio, the Irvine, California-based developer worked on games like Daxter, God of War spin-offs, and the highly successful VR titles Lone Echo and Echo Arena. The latter titles got the attention of Oculus Studios under Meta, prompting their acquisition. Before the Meta acquisition, Ready at

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