Gamifications FTW Publications

The Future of Gamified Software Engineering Environments | HackerNoon

Authors: (1) Oscar Pedreira, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica; (2) Felix García, Universidad de Castilla-La Mancha, Grupo Alarcos, Escuela Superior de Informatica, Paseo de la Universidad; (3) Mario Piattini, Universidad de Castilla-La Mancha, Grupo Alarcos, Escuela Superior de Informatica, Paseo de la Universidad; (4) Alejandro Cortinas, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica; (5) Ana Cerdeira-Pena, Universidade

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Software Environment Gamification in the Wild | HackerNoon

Authors: (1) Oscar Pedreira, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica; (2) Felix García, Universidad de Castilla-La Mancha, Grupo Alarcos, Escuela Superior de Informatica, Paseo de la Universidad; (3) Mario Piattini, Universidad de Castilla-La Mancha, Grupo Alarcos, Escuela Superior de Informatica, Paseo de la Universidad; (4) Alejandro Cortinas, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica; (5) Ana Cerdeira-Pena, Universidade

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How Gamekins Integrates Gamification into Continuous Integration for Better Testing | HackerNoon

Table of Links Abstract and 1 Introduction 2.1 Software Testing 2.2 Gamification of Software Testing 3 Gamifying Continuous Integration and 3.1 Challenges in Teaching Software Testing 3.2 Gamification Elements of Gamekins 3.3 Gamified Elements and the Testing Curriculum 4 Experiment Setup and 4.1 Software Testing Course 4.2 Integration of Gamekins and 4.3 Participants 4.4 Data Analysis 4.5 Threats to Validity 5.1 RQ1: How did the students use Gamekins during the course? 5.2 RQ2: What testing

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Systematic Mapping of Gamification’s Negative Effects | HackerNoon

Authors: (1) Clauvin Almeida, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil; (2) Marcos Kalinowski, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil; (3) Anderson Uchoa, Federal University of Ceara (UFC), Itapaje, Brazil; (4) Bruno Feijo, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil. Table of Links Abstract and 1 Introduction 2. Background and Related Work and 2.1. Gamification 2.2. Game Design Elements

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Software

Mapping Negative Effects of Gamification in Education | HackerNoon

Authors: (1) Clauvin Almeida, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil; (2) Marcos Kalinowski, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil; (3) Anderson Uchoa, Federal University of Ceara (UFC), Itapaje, Brazil; (4) Bruno Feijo, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil. Table of Links Abstract and 1 Introduction 2. Background and Related Work and 2.1. Gamification 2.2. Game Design Elements

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The Hidden Dangers of Mandatory Gamification | HackerNoon

Authors: (1) Clauvin Almeida, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil; (2) Marcos Kalinowski, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil; (3) Anderson Uchoa, Federal University of Ceara (UFC), Itapaje, Brazil; (4) Bruno Feijo, Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil. Table of Links Abstract and 1 Introduction 2. Background and Related Work and 2.1. Gamification 2.2. Game Design Elements

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