Frame generation isn’t a solution to a stuttery, unsmooth experience. However, the ASUS ROG Ally comes with a 120-Hz Freesync display, and there are plenty of games that it can get to 60 FPS reliably, yet where it will struggle to hit the triple digits. If your favorite game falls into this category, you may be in luck soon, as the latest Radeon driver for ASUS’ all-white handheld brings both FSR 3 and AMD Fluid Motion Frames support for the system.
With this new update, ASUS ROG Ally gamers can enjoy smooth FSR 3 performance on the handheld, but they don’t have to limit their use of generated frames to only supported games, as the driver also brings along AMD FMF support. FMF is Fluid Motion Frames, and it’s basically driver-based frame generation. As it is driver-based, it works in just about any game, but it’s also more prone to visual artifacts and other problems.
There’s a fair bit to know about using FSR 3, AFMF, and frame generation in general. For one thing, it’s not going to produce satisfactory results at low frame rates. If your game can’t consistently run at around 50 FPS or higher, don’t bother with frame generation; it’s going to look bad and play worse. Likewise, if your game is extremely sensitive to input lag, like competitive FPS titles such as Counter-Strike, you don’t want to use frame generation because it does slightly increase input lag.
However, for titles that can hit a 50-60 FPS baseline and which aren’t overly sensitive to input lag, enabling FSR 3 or AFMF could give you a really nice bump in visual smoothness. We’ve tested it in a few games, and it really does work surprisingly well to give an improved sensation of visual fluidity. On a 120-Hz screen like the ROG Ally’s, all you need to do is enable AFMF, then play your game in full-screen mode, disable vsync, and set a frame rate cap below the refresh rate—118 FPS works well. If the game doesn’t have its own framerate cap feature, you can set one in the AMD Adrenalin software.
As this post goes up, our ROG Ally is still updating to the latest software—and has been attempting to do so for quite a while—so we haven’t been able to try it ourselves yet. We have tried it on hardware as meager as a Radeon RX 6500 XT, though, and it really does help there. We have no doubt that for some titles, this could be a great upgrade on the ROG Ally. We’ll update this post with some impressions once we get it working.