Doom 1 + 2 Get Surprise Relaunch Enhanced With Crossplay, Mods And 4K 120 FPS Support

hero doom doom2

This weekend, thousands of FPS fans, boomer shooter devotees, and many literal boomers have descended on Dallas, Texas suburb Grapevine for the yearly Quakecon event. Id Software and its parent company Bethesda like to use the event to disseminate news about their products (like last year’s surprise Quake II remaster release), and this year brought a pretty exciting announcement for fans of the original DOOM and DOOM II games: a new re-release, moving the game to the KEX engine.

Bethesda was already selling a “modernized” version of Doom and Doom II, but it was based on a kludgey reimplementation of the Doom engine inside a Unity engine “container.” It worked fine for casual players, but the way that the game was implemented harshly limited the developers’ ability to support the over-thirty years of community content for the game.

The new release is a full remake of the game inside the versatile KEX engine. Created by Samuel “Kaiser” Villareal specifically for the purpose of porting Doom 64 to the PC, the KEX engine is a fully modern 3D game engine that is highly-configurable in terms of the game experience, and is capable of accurately recreating the ‘feel’ of many classic game engines. If you’ve played a recent remaster of a classic FPS game, including Turok, System Shock, Blood, Quake, or even the aforementioned Quake II remaster (along with many, many others), you’re already familiar with Kaiser’s work and the KEX engine.

This change allows the new release of these classic DOOM titles many advantages. Not only do they fully support modern operating systems, they also gain an increased frame rate cap: from the original 35 all the way up to 120 FPS. Full native 4K rendering is supported too, if you’re into that—as long as you’re playing on a supported platform. The last-gen consoles and the Switch get 1080p at 60 FPS, the last-gen “Pro” consoles get 4K at 60 FPS, and then the current-gen consoles and PC can go all the way to 4K at 120 FPS. No ray-tracing, though.
deathmatch

This release is about a lot more than just resolution and frame rate improvements, though. It includes fully cross-platform deathmatch and co-op for up to 16 players—four times what the original games supported. It also features support for community-made mods with an in-game mod browser—including mods that require support for BOOM map editing features. This was a major hurdle to supporting some of the best community content for classic Doom in the Unity-based release of the game.

You can also enjoy a fully revamped soundtrack courtesy of Andrew Hulshult, a beloved name in the Doom community as well as the composer of the music for Doom Eternal‘s DLC (to say nothing of his other works, like on the games Amid Evil and Prodeus.) Of course, the option to use the original songs, whether in MIDI or emulated FM synthesis, is still there. Hulshult’s remixed soundtrack is based on his “IDKFA” album release from 2016, but it includes many new recordings to fill out the Doom II soundtrack.

The new “Doom + Doom II” release includes The Ultimate DOOM, Doom II: Hell on Earth, and a new episode created by Id Software, MachineGames, and Nightdive Studios staffers called Legacy of Rust. It also includes numerous map packs for Doom and Doom II: The Master Levels for Doom II, Final Doom (comprising TNT: Evilution and The Plutonia Experiment), John Romero’s SIGIL, and the somewhat rare No Rest for the Living episode created for the 2010 release of Doom II on Xbox 360. That’s a lot of DOOM.

flamethrower
Check out this sick flamethrower in Legacy of Rust.

Of course, if you’re still not satisfied, then you can delve into the wealth of user-created content for Doom. There are an absolute mountain of incredible fan-made Doom and Doom II levels out there, and we could gush about them for hours. Sadly, the incredible Eviternity and Eviternity II won’t be compatible with this version of the game, but tons of other awesome map packs will, like Back to Saturn X, Double Impact, Arrival, No End In Sight, and so on. Because KEX engine supports DeHackEd mods, these can include gameplay changes, too!

Perhaps the best part of all is the price. If you already own any version of Doom or Doom II on any of the supported platforms, the new release is just a free update. Don’t worry; you can still access the old version of the game on most platforms in case you were right in the middle of a playthrough. If you don’t own any of these but want to get in on some of that 16 player online deathmatch action, the whole kit and kaboodle is just ten bucks on GOG, Steam, Epic, or your console store of choice.

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